pitch
Iterium is a game-app for children that intend to re-enchant basic physical principles such as gravity, light, the notion of scale, or perspective. Players will have to follow different type of interactions allowing them to manipulate the physics and shape each level as needed in order to cross those dreamy, chimeric little worlds that composing the universe of the game.
role
- Concept / Art Direction
- Level Design / 3D Modelling
team
- Emmanuelle Persson — Designer
- Mélanie Samedi — Developer
- Thanh-Binh Tang — Developer
Teaser of the project
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UX Design
We wanted the interface to be ultra clear and minimalistic letting the universe take over.
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Beta testing
We've been focus on developping one level to refine interactions.
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A2 Print
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Target
We’ve developed this game concept for tablets targeting young curious children (6-11 y/o) which are about to discover how physics rule the world that surround them.